Spell List
Fireball - Causes a huge explosion of fire at a position you can see. VERY DANGEROUS. DO NOT USE.
Invisibility - Turns you invisible. While invisible, you also cannot see. Moving from your spot disrupts the spell, as does anyone bumping into you.
Light - Creates a magic ball of light that lasts as long as you concentrate on it and moves around at a walking pace however you so direct it as long as it stays within ten feet of you. Produces as much light as an oil lamp.
Magic Missile - Produces a bolt of magical energy that strikes unerringly towards an animated target (can't target inanimate objects). Strikes with great heat and the force of a sledgehammer.
Phase Door - Pick a direction. You will be teleported somewhere in a roughly ninety degree cone around that direction somewhere between twenty and a hundred feet. You'll PROBABLY end up on solid ground, but appearing up in the air is possible. At the very least, you won't teleport inside a solid object.
Remote eye - Scratch or paint this rune upon any surface. You may later cast the spell again to use a mirror (silvered works best) to see things from the point of view of that rune.
Shield - You are encased in a spherical bubble of force. The bubble protects you from all harm until you stop concentrating it or it just gets overwhelmed by sheer force. The bubble can be rolled from within or without like a hamster ball. The spell can be altered to form a solid wall or a dome, when prepared.
Simulacrum - Set up a spell circle somewhere. At any later time, as long as the spell circle is still intact, you can cast the spell again to have an illusion of yourself appear on top of it. The illusion will look identical to the real you, and can mimic your words and actions, though it won't move from its spot even if you're walking around. Good for distractions or for sending a message to someone.
Thunderclap - Clap your hands together and send out a crash of thunder loud enough to stun and temporarily deafen anyone vaguely in the direction you clapped. Wearing earplugs is advised before casting this spell, as is warning your friends.
Teleport Trap - Place this magical rune on a flat surface. If anyone touches it, they are teleported to a random location within 30 feet, or to a specified target location within a much longer range. Cannot teleport anything into solid matter.
Fireball - Causes a huge explosion of fire at a position you can see. VERY DANGEROUS. DO NOT USE.
Invisibility - Turns you invisible. While invisible, you also cannot see. Moving from your spot disrupts the spell, as does anyone bumping into you.
Light - Creates a magic ball of light that lasts as long as you concentrate on it and moves around at a walking pace however you so direct it as long as it stays within ten feet of you. Produces as much light as an oil lamp.
Magic Missile - Produces a bolt of magical energy that strikes unerringly towards an animated target (can't target inanimate objects). Strikes with great heat and the force of a sledgehammer.
Phase Door - Pick a direction. You will be teleported somewhere in a roughly ninety degree cone around that direction somewhere between twenty and a hundred feet. You'll PROBABLY end up on solid ground, but appearing up in the air is possible. At the very least, you won't teleport inside a solid object.
Remote eye - Scratch or paint this rune upon any surface. You may later cast the spell again to use a mirror (silvered works best) to see things from the point of view of that rune.
Shield - You are encased in a spherical bubble of force. The bubble protects you from all harm until you stop concentrating it or it just gets overwhelmed by sheer force. The bubble can be rolled from within or without like a hamster ball. The spell can be altered to form a solid wall or a dome, when prepared.
Simulacrum - Set up a spell circle somewhere. At any later time, as long as the spell circle is still intact, you can cast the spell again to have an illusion of yourself appear on top of it. The illusion will look identical to the real you, and can mimic your words and actions, though it won't move from its spot even if you're walking around. Good for distractions or for sending a message to someone.
Thunderclap - Clap your hands together and send out a crash of thunder loud enough to stun and temporarily deafen anyone vaguely in the direction you clapped. Wearing earplugs is advised before casting this spell, as is warning your friends.
Teleport Trap - Place this magical rune on a flat surface. If anyone touches it, they are teleported to a random location within 30 feet, or to a specified target location within a much longer range. Cannot teleport anything into solid matter.